![]() ![]() Personally I like that it removes the rigid Unity version restriction. Maybe it'll save someone 5 minutes at some point :) I'm hoping to streamline it down to basically a blender plugin eventually.įigure lots of people here shuffle assets pretty regularly, so I'd share the current version. So I made a teensy batch file (and 90% of the content is comments :) ) which builds a project prepped to export TTS-compatible assetbundles in Unity 2019.4.30.f1 (easily editable to any 2019 version). I think there's a simpler way to do this. One thing I realized was, the github project we use to create assetbundles is really bloated and needlessly version-restrictive. So I'm working on things for reasons and all that, but long story short I've been moving things between blender and TTS a lot. Post bug reports on either our Nolt Board or steam.Keep content related to Tabletop Simulator. The possibilities are endless!Ĭlick here for our full rules, and check our FAQ before posting. You can do anything you want in Tabletop Simulator. All with an easy to use system integrated with Steam Workshop. In Tabletop Simulator, you can create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. ![]()
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